I’ve figured out how to do rigid body and soft body physics to my car, and it all worked out great. But now I need to find out if it’s possible (or if there is a work-around) to apply my damaged soft body shapes to other objects now.
The example is I’ve got a Nissan that has damage on the front, created by hitting the corner of a wall. I need to now apply this damage (no physics simulation) to a Kia. Seeing as these are two completely different cars and the vertex count and polygons do not apply the same space, is it possible to apply the Nissan’s soft body shape changer to the Kia?
If this isn’t possible (like I think it is, because that wouldn’t work if you were trying to apply blend shapes in Maya to different objects) then what sort of workaround do I need to do? Am I just going to have to run the Kia through the same simulation that the Nissan went through? I’m trying to clear all this up and learn more about it because this project is literally killing me. Hurray! Let me know if you need more info.
If you do the soft body simulation on a lower poly proxy (a box that approximately fits over the cars you want to use), then doing the mesh deform like the other person said should work to some extent.
I am not getting the mesh deformer to work. Am I using it wrong? I put the mesh deform modifier on the object I want to be deformed, and I selected the original deformed object in the object tray. But it does nothing when I apply it. The original crashed car has a shape key from the soft body.
Unfortunately, the mesh deform modifier doesn’t work in that case. The MD Modifier could be used to transfer a softbody calculation on a low res cage mesh to the high res model, and could even be used by multiple models. However, the low res of the cage wont be enough for detailed wrinkles.
You might be able to bake a displacement map and try using the data transfer modifier, but you might run into all kinds of issues with that.
I think your best bet would be to redo the sim on your Kia. You’ll probably want to increase the deformation by about 50% though, since Kias are pretty delicate. (I have an 05 Kia Spectra that I love to death, but I have no delusions that it would fare well in a collision)
Redoing the sim is what I was trying to avoid, because there are multiple cars that have to go through this process. I understand what you are saying though; I’ll have to relay the new information I guess I’ll have to keep trying to see if it’s possible to put damage on multiple objects, unless you’ve got another idea for me.