Hey, so I’m trying to apply my subdivision surface modifier to my Head object, which has already been rigged. The current order for my modifiers is Armature at the top, Subdivision Surface and then Triangulate.
However, I still need my armature modifier for animation so I tried applying the subdivision modifier (and then the triangulate modifier) but it causes weird deformation in my head object that I don’t want:
The open mouth looked completely normal with smooth edges before applying any modifiers. When the mouth is closed it does look normal (mouth is closed in normal T-Pose position), which makes me think this is to do with the armature and rigging, but I’m not sure.
I then tried:
- Applying all the modifiers including the Armature from top to bottom, then adding back the Armature modifier after (got an even weirder + deformed result from this)
- Removing the Armature modifier, applying the other two, and then adding back the Armature modifier again (got the same result as before)
Please can someone help me out, I just want to apply my subsurf modifier without any strange deformation in my animation, thank you.