I am brand new to Blender, my background is in modeling in Autodesk Inventor and Fusion 360.
I have a model that I have created in Fusion 360 that I want to render in Blender.
Of all the supported Blender import formats, exporting my solid model out of Fusion as an .fbx gives the smallest file size, and also preserves my component hierarchy.
Initially my imported .fbx came in scaled to 10, even through it measured correctly in Blender. I set my units in Fusion to cm(was mm) and the new import came in at the correct size and the scale is 1.
I am applying wood material from the BlenderKit library, and I can’t get it to look right. Below is the same material applied to the default Blender cube and a piece of my imported mesh.
If you zoom in really close you can see what has happened to the wood texture:
This is what the piece looks like in edit mode:
And the other thing is that the UV unwrap seems huge, this is about half of it, and I can’t zoom out any more
The image for the texture is so small that you can’t even see it, it is in the middle of the circle.
I am at a complete loss here, my Googling is failing me. Please help!