I am new to this community and in the process of learning Blender.
I want to use it to create maps for my rpg sessions.
I have a problem that I hope some of you can solve.
I have tried to apply textures to my map but the texture is good in some parts but other parts are streched. Fist I started by creating a vector image in GIMP that I extruded (1 image) but that dind’t work because when applying textures I got the stretsh problem:
I thought that the problem was that it was 1 image. So I started over by working with several walls each with there own texture. But that doesnt seem to work.
Thx for the reply
But I can’t seem to find it.
I tried to calculate the % difference (in one axis and extrapolate that to the scale) and found a formula that seem to work.
But that is to much work, I think there has to be another way.
In your material you are using the UV-coordinates. So i hope you know at least the basics about UV unwrapping (if not, find some tutorials for this). Therefore I don’t get what your problem is. Just mark all seams and hit U->Unwrap.
I found the problem after you got me thinking about unwrap.
The problem was that I changed the geometry of my cubes to create walls.
But I never reset the scale to 1
This is how I did it:
Object mode
Object > Apply > Scale
Edit mode
UV > Cube Projection
UV Editor
Scaled the faces of all my walls the same way
Shader mapping node of aal my wall: reset the mapping scale back to 1