Hey all,
I have few questions regarding physics simulation in blender.
- Which give more better and realistic physics behavior applyTorque() or applyImpulse()?
- How long is the torque applied on the object? I need to know this to calculate the force acting on the body to change its orientation.
I have also attached link to my other thread for the actual output I require.
File I am working on is below.
orientation_test_fix_try1.blend (1021.1 KB)
Link for the query about intended output
applyImpulse() along a vector, glitchy simulation