Cool!
An interesting use, for me, would be to edit & view normal maps in real-time for very high detail work in sculpting. Lots of little creases, etc, would be much better handled as normal maps, but creating them atm would be pretty annoying.
actually the normalmap thingy was mainly asked for editing, so they are working on that, once 2.46 is released we will have all the time from the developers to play with!
however, i tried with 4k+ maps and it works like a charm right now you can see every little detail, but yes the main idea of this normalmap thing is to make them editable within blender.
Does that mean like painting over the mesh with a sculpt like brush but instead of altering the mesh the drawn creases get applied to a normal map texture or bump map texture in reatime?
Edit:
oogsnoepje, AFAIK only some of the glsls-shaders are used from the gsoc project the rest is a rewrite.
Good grief! I think Blender is on steroids, judging by the growth rate! Can we even really imagine what Blender will be like in just two short years. Think about where it was two years ago. The development rate is stunning. The coding community is truly on a mission.