ArachMech 3D

Experimenting on a concept with pseudo-minimal details, good balance between using geometry and normals, and trying to make it work all together. I also tried to learn at least a basic rig so I can pose the mech and experiment with the silhouettes.

Made in blender textured in Substance Painter and Cycles rendered.

Constructive feedback is always welcome. I would like to learn more on optimizing my assets for games and movies.








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I featured you on BlenderNation, have a great weekend!

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Thank you for appreciating. I keep on trying to improve.

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I would say mission accomplished! I like the design, the balance between details and clean shapes works really well, imho.
Not sure how well the legs work with respect to their degrees of freedom and actual range of motion, but as a concept piece, it’s great.

greetings, Kologe

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