Arcade Room_3D modelings work in progress report

Here is the 2D concept art version that I had made on last month
(Arcade Room Concept Art)

After since my first post in this community, here are my 3D modeling scenery progress I been working on

I will continue on uploading the progress of my journey on finishing my first 3D scenery in Blender, thanks for stopping by :slight_smile:

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Very cool … :smiley:
I wold like to see more !

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@ricaxe Agree its awesome

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Thanks, Ricaxe ! Will continue on uploading the finish modeling progress in future :slight_smile:

Thank you BuildJordon :slight_smile:

Previously on Arcade Room Modeling report


Putting on some details on the vintage vending machine and the arcade game cabinet

Here are some several close up shot within the Arcade room

Cyberpunk element plug for the arcade game cabinet suggested by a friend of mine

Close up shot of arcade game cabinet, will try to add on some simple animation on the screen in the future

Close up shot of vintage vending machine, people sometime mislook it as a space shuttle capsule hotel


Probably gotta name the brand of this vintage vending machine as “Space Pepsi Cola”

Overall shot of my arcade game progress


Stay tuned on my next Arcade Room work in progress report :slight_smile:

Oooo, this is nice. There’s something nice about clay renders with coloured lights too. Looking forward to seeing the progress.

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I will keep on pushing myself toward on finishing this project, thanks for the positive comment Mr. Louis :slight_smile:

nice work !!!

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Thanks buddy~!

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Previously on Arcade Room Modeling report


Been too long since the previous upload of my modeling work progress, been busying on my daytime job and had finally managed to add up some progress on it


First try on using Blender add-on applied plastic texture on dustbin : https://www.blenderkit.com/

Applying test try on the drink can texture, here are the detail look on the drink can layout design that I had hand painted myself.

Drink_Can_Design_1_Layout
A drink can design layout hand painted- FUNTO Clear Taste of Fun

Drink_Can_Design_2_Layout
A drink can design layout hand painted- Cola Pepsi without sugar

Drink_Coffee_Can_Design_1_Layout
A drink can design layout hand painted- Blue Mountain Flavoured Mr.Coffee

Drink_Coffee_Can_Design_2_Layout
A drink can design layout hand painted- Original Flavoured Mr.Coffee

Drink_Coffee_Can_Design_3_Layout
and finally, a drink can design layout hand painted- Mandheling Flavoured Mr.Coffee


Using my workplace office’s air condition duct as my modeling references, and pink LED lights using random photo references that I searched in Google images.


I would like to give credit to Mr Grant Abbitt on his video as my guidelines to create these brick walls sculpt as my first attempt on using sculpting mode in Blender. Here is the link for the stone sculpting video made by him:https://www.youtube.com/watch?v=sQCTYPSX5jY


And finally created the Neon signboard logo for my first 3D model scene


And again, stay tuned on my next Arcade Room work in progress report :blush:

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Lovely! Nice progress.

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Thanks Ztreem!

Nice job, :wink:

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Thank you Sir :smile:

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Previously on Arcade Room Modeling report (2 months later progress report)


Looks like being late on updating my progress been a serious issue for me… I’ll try to fix this as part of my new year’s resolution list!

Here’s are the floor cracks that I made for proceeding into sculpting workflow


Floor cracks without texture and starting to work on sculpting the floor

Apply on some first try ceramic material on it as a test render

Next, I applied the texture for the game poster on the wall made the poster all in Photoshop


Apply in on the mesh paper as a material

Starting on my journey to finish up the texturing, UV unwraps, and normal baking…

Below are props that I had finished up texturing and uploaded it to Sketchfab


3 flavored types of coffee drinks that make you high all night long


Sugar-Free Cola Pepsi which I don’t believe


My own soda drink brand creation “Funto”


And warning signboard


And here I sum up the recent progress I had pushed recently, will continue updating progress soon!