Archipack 1.3.8 - 18.04.2018

HI Patricio,

This is a public open project, sources are available on github repo, and contributions are welcome.

Current dev branch is preset_menu.
You’ll find “archipack_toolkit” object (an implementation sample of archipack’s enhanced box)
and developper guide into https://github.com/s-leger/archipack/wiki/Parametric-Objects-developper-guide

Ressources are limited, so in order to prevent any dup work, let me / us know what you intend to do.

Best regards,
Stephen

If you only need outside walls you may create one big wall and then duplicate your windows vertically, but you more likely reach booleans limitations

					Hi, are the limitations known? I understand it could be trouble for skyscraper, but how´s that with common sized building (in current blender)?

Hi,
Limitations are common limits for booleans.
The more objects cutting a single polygon, the more risk to fail as each one does generate a triangulation and in the end you’ll end up with pretty small tris to cut.

Checked with 300 windows on 5 levels in a single wall part, to validate the “Hybrid” method concept.
Hybrid method does use one object to merge all holes and then use this one to cut wall, much more robust than regular modifier stacking and still interactive.
Found boolean errors are pretty random (mostly precision issue), so pushing auto-boolean may fix holes not working in some situations.

  • When holes are crossing each other, use “carve mode” to merge them properly into one single volume in the autoBoolean object.
  • Using “split” a wall part may help by making two segments instead of a single one.
  • The auto boolean tool does take care of sorting windows / doors from center to borders, to help boolean modifier.
  • Also making one wall for each level also helps a lot.

A solution to partially prevent this could be subdivide the wall along height and possibly width, but any hole exactly touching those edges may fails too.

Hi Stephen,

Is’t already possible to model the roof plan (blueprint…) below with the tool Roof alpha 3?

https://blenderartists.org/forum/asset.php?fid=427149&uid=113357&d=1485215257

https://blenderartists.org/forum/asset.php?fid=428079&uid=113357&d=1485826547

Hi Stephen,

Is’t already possible to model the roof plan (blueprint…) below with the tool Roof alpha 3?



@serviteur
Yes and no,
Triangular ends not implemented, but with 4 roof objects cut the right way sounds not impossible to achieve.

Thanks for information.

  • In the future versions is what the Triangular ends will be implemented?
  • How with 4 roof objects cut the right way sounds ?

Is there a way to finalize the options created on this add on? I was planning grouping it to a building and link it to another scene but the doors just doesn’t want to come along.

Hi XeroShadow,

Can’t repro here. Linking eg to Scene.01 from Scene does work as expected.
So without any further information about what you are doing, info about environnement, version of achipack used and steps to repro your issue i’m afraid i cant do anything to fix.

I’m using 1.2.5. What I did was create a door and after messing with the settings, I grouped the doors with a building. Then I linked it to another scene. Thing is it carried everything else but the doors.

XeroShadow,

You definitely not facing with an archipack specific issue,
archipack objects are regular blender objects, nothing more nothing less.
So linking to scene, link / append from files does work “out of the box”.

The only difference with “dumb” mesh lie in custom properties
attached triggering mesh rebuild when (and only when) user does change any of them.

Best regards.

So, what can I do to resolve this and what is this “dumb mesh” you speak of?

Create a door, select both door frame, door panel and handle,
try to link them to another scene and you’ll find it’s working as expected.

So i can’t figure what exact issue you’re facing, maybe a layer visibility,
a selection issue, but as far as i can tell it’s not related to achipack at all.

“Dumb mesh” are things like cube and other primitives without any parametric ability.

Okay, I exported under a different group and it’s working now. In the future, I will have to use another method to get the doors and the building under the same group. Thanks anyway.

@ Hi Stephen,

Thanks for Triangular ends implemented.

I can not edit, change etc…geometric shapes of the roof like the blueprint.

Tutorials, Tips and Tricks etc… for Triangular ends?



Hi serviteur,
You may adjust “slopes” angles by adding parts and setting part type to “slope”.

In your usecase, setup 4 parts and set part type to “slope”.
Then set bound_idx to 0 on the slope 1 and 2.
in the first slope set angle to 90, in the slope 2 set -90, then modify to adjust rotation according your needs.

Set bound_idx 1 to the other ones and setup angles like part one.

Keep in mind Roof features are not in a stable release, i want to avoid loosing time when coding by writing tutorial on features that are unfinished and likely to change.

Hi Stephen,

I setup 4 parts and set part type to “slope”.


I set bound_idx to 0 on the slope 1 and 2.
The first slope I set angle to 90, in the slope 2 I set -90,

I set bound_idx 1 to the other ones and setup angles to 90.i


I can not do some manipulations.

Hi,
Setup the first part as “Horizontal”, then add slopes constraints.

I add sloppes contraints to the first part?


Hi Stephen,

I download and install https://github.com/s-leger/archipack/tree/preset_menu

In part 1, I have somme problem:

  • No Contraint Type
  • etc…

See screenshot