Archviz floorboards methods? Coming from Rhino + 3dsMax

I use this approach to select a random texture, named to make it UDIM compatible, on monitors. Choose what strategy you want for randomization; position snap based for instances, object info/random for objects, or geometry/random per island for UV islands. I often work with large office spaces, and I will tilt if I see the same floorboard twice :grin: Hence my efforts to reduce obvious repeats. Although I’m fully aware my boss/customers wouldn’t spot it.