Multitexture for Blender? Material for use of floor generator


I now use UDIM to select a random texture. Makes a much prettier node tree compared to pre UDIM times. And here I was, thinking UDIM was never going to be useful for my work… I think my images are all the same resolution (didn’t check), but they’re not square or follow any pow 2 system. Object info/random is supposed to work now for instanced objects - you probably don’t need that in your case - but if it doesn’t and you do, replace it with object info/position. My images are named “Picture_1001.png” through “Picture_1026.png”. I use it for monitors obviously, but should work for floorboards as well. No need for geo nodes.

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