some final renders from an Archictural project I did with blender:
the building itself was given to me in sketchup format, I imported it into blender and developed the modeling then set the textures / shaders
the environment is done entirely inside blender,
the palm trees and the lilies were modeled from reference photos
if you mean the hedges, it’s an xfrog model, but you can achieve the same thing blender’s sapling addons with some manual work to cut the extra leafs and give it the box shape.
for atmospheric effect, there’s some mist but not too exaggerated. anyway thanks for the feedback
So this is the outcome of your project , i remember when i saw it on youtube i was like wow ,
motivation all way up, and it still feels the same. thanks for sharing!
How do you achieve so good lightning and so less noise in your animation …
its a material thing or the lightning ?.. and that water animation :spin: or the fire …
I cleaned the noise with the Bilateral Blur node in the compositor, there’s a good tutorial on the subject on blendercookie.
the lighting is composed basically from the sun and the interior lights; but I added panels behind the windows to which I assigned an emission material, I also activated the ambient occlusion with a tiny amount…
the fire and the water are done with blender’s physics, I rendered the fire to PNG file sequence with transparent background, then applied it to a simple plane object as a texture, then rendered it in the fireplace with cycles !