Are 6+ poles unavoidable in certain situations?

I have heard in anecdotes that poles above 5 edges are always bad when modelling with catmull-clark subdivision, but is that really true?

let’s say you have this situation, there are multiple panels adjacent each other creating a singular point where they all meet, can a 6+ pole really be avoided here while keeping the topology even? A similar situation would be modelling a stylized star shape, or anything that by the very nature of its shape requires a singular point that’s shared by multiple shapes.

Well… you have to consider, there’s no way to smoothly subdivide a shape like that without creasing. Why do you want subdivision on this at all?

There are other methods for subdivision. I don’t know if any do a good job on such a shape or how to use them in Blender. Maybe there is an add on. Daz Hexagon has several methods and Daz Studio has more than one.

Maybe you could cheat by not having a single point in the center. Put a tiny N-gon there.

It’s not a problem if it’s on a flat surface, but it’s always a problem if it’s round or angled.

You may want to consider moving to another place as shown in the video.
(More problems may arise during the moving process. :sweat_smile:)

You may wanna try some further refinement…