Core Question: From personal & general knowledge, would you consider there being a set poly count point where utilizing textured faces might be more visually appealing than that of a riggable face & vice versa? Might it be solely based on preference and/or on the character’s intended functions or looks? Am also wondering if the difference in poly density will have a negative visual impact on the model.
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Personal Application: After working on a 2-heads tall human model that I used textured expressions for (mimics the look of a “Nendoroid” figure), I now feel like moving up & learning how to model a proper riggable face. I’m considering applying one on the current human model I’m working on which has a 3-heads tall ratio, though due to it’s proportions & low(?) 2k poly count (without clothes), I’m unsure if it would be advisable to model a riggable face on her or not. And if so, what might I need to look out for, or what types of tricks might I be able to use to adjust for the differences between the reference images I can obtain (that are 2-heads tall) compared to my 3-heads tall model?
-So far after modeling out the head from a 2-heads tall reference & applying it to my model, I feel it looks wrong. Though I can’t be sure if it’s due to a lack of adjustments compensating for the proportional difference, if I didn’t model it right, a lack of textures making it look bland, or if a detailed faced just isn’t something this character can look good with.