Any feedback on these would be appreciated. I’ve been staring at them so long now I can’t tell what’s working and what isn’t.
Technical details: cycles shader is a volumetric emitter with gradients and noise applied with glossy and refraction shaders used for the surface. Geometry is essentially a switch-shaped volume with the solidify modifier in place.
They are part of a larger project, so I am specifically looking for input on the shaders and geometry.