I really like the concept of b-bones. They work fine in the rig itself, but when I use it on a character mesh, the region around the beginning and end of the b-bone, with verts that are shared between the b-bone and normal bones, make a strange noisy distortion.
No amount of smoothing can correct it, on either side (b-bone or the normal bones). It looks like it happens “internally”, the way the weights are distributed along the b-bone segments.
I didn’t post a .blend because I’m on my phone.
So I wanted to know if anyone has ever seen a character rig where the spine is done with b-bones so I can look into it, or if I should just use something else for spines.
The problem here is really the deformation in the transition between a b-bone and a normal bone.