# Are there any users in the Central Jersey area?

Hello,

I am new to the site and, I admit, to Blender too.
I’ve noodled with it over the years since I downloaded and installed V 2.78 but I did not get serious about trying to learn it until the last week.

I have been searching the tutorials on-line and on the Blender site for a week and not found what I need to learn. And the tutorials which do cover this, do not cover how they got to certain settings or made certain views available.

Basically, I want to learn how to scale mesh objects to the exact real world size I need.
I have set my units to “Meter”
I have set my scale to “.01”, which means every CM is a meter.
And I have created a cylinder.

Now, I want to:

1. Rotate the cylinder
2. Then scale the cylinder so its diameter is 30 CM real world
3. Then scale the cylinder so its length is 1.25 meters real world

Once I do that, I want to copy them into a “Three by Three” matrix

Then, I want to build a box around the matrix of boards which are 5 cm thick (real world)
The box should have no front or back panel so the cylinders can be seen.

The reason I am using real world measures is because this is to be:

1. 3D printed
2. a learning experience allowing me to create more 3D items I need printer

I believe I have the skills for everything above except scaling the items to real world.

Thanks for any direction to a tutorial which covers this subject or if someone close to me in central New Jersey is willing to earn some coin teaching me these basic skills.

Hi All,
I have found a tutorial which “almost” explained a number of things for me. But I do need to understand or confirm a few items…

I can only attach one image to this so I’ve chosen the settings…
Settings: shows the scale I want to work with
…Units = Meters
…Unit Scale = .01

The workspace image would have been the mesh I am testing with…
…It shows the grid in red lines
The larger squares formed by the bolder red lines contain each a ten by ten grid of less bold or dull squares. Within that, in four of the bolder squares, I have the TOP view of a cylinder.