Are this Loops ok?

HI, I am working on my first retopology of an sculpture I did, I am planning to animate it and even export the character to a game engine, so while working on the loops I had a hard time finding good references about what loops are good and which are not so, after searching for a couple of days decided the best course of action would be start the retopo and use the Human Anatomy to define Muscles, this i my progress so far after a whole day of working on the retopo, but I am not sure about this loops

The Red ones are Open ended (The Loop has 2 ends, aka will go to the Arms and Legs):

This is the one I am more worried about, but I gave it this shape so it could have the shoulder blade deform, but I think I overdid it

The Blue ones are Open at 1 Side (The loop will go to the leg or arm):


I am not so worried bout this ones, but i am still Skeptical bout these

These greens are full Loops they have no end:


I have this the most, but the bend and go to places I am not so sure they should.

Should I do a more simple set of loops?, btw This mess is 2180 Vertex and 4240 Triangles

Also any good references or videos I could use for character Retopology or Topology in General, I’ll be really grateful, thanks in advance :smiley:

Do your mesh shows the details you’re aiming to?
Do it distort where it shouldn’t (topologically or in animation)?
If you think that’s too many polygins: enable “Viewport Display: Wirefram”, add “Decimate Modifier”, turn down the ratio and look for deletabel edges…
If this character going to get fur (particles) then the topology is even less visible?

On the whole i think you have doen a pretty good job. :leopard: