I’m currently following a tutorial on cgcookie about modeling a motorcycle and I’m really curious about the technique he used.
He is modelling the shape of the motorcycle, and apply the subsurf. After that, he use the shrinkwrap modifier to cut specific pieces like lights,… and doesn’t seem to really care about creating triangles.
Even if the topology looks bad, the result is really good. Can it engenders some problems when shading?
Here is an example of what I’m speaking about :