Armature and bones have disappeared but can still see in the outliner panel

Hi, I am kind of new to animation so I don’t have really any experience with it but kind of hit a problem.

So I textured and created a door in blender and then created a collision mesh for my door.
I then created an armature with 3 bones and linked that to my door mesh which had 3 separate parts and 3 vertex groups I then animated it using the graph editor.

I was having trouble with the collision mesh so I tried to link the collision mesh to the bones but could not do it. So I then closed the blender file and reopened and now the bones have disappeared
but the animations are still there going through all 180 frames as it still moves all the parts but now the bones have gone what is going on, its like the bones don’t exist anymore I cant see the bones anywhere they don’t show up in time line or action editor. Only can see them in the outliner panel



This is the blend file

blender combine door__v1_3.2.blend (1.9 MB)

Question 1: does anyone have any idea what is going on as to why I cannot see the bones anymore?

Question 2: also how do I add extra mesh to the bones that have already been assigned like linking the bones to the collision mesh.

maybe the armature and the bones have gone and the file has become corrupt.

Any help please would be very helpful, thanks.

The viewport visibilty has been switched off in the outliner.

Screenshot 2022-08-27 215432

Q2 - The association of the bones to the mesh is made with Vertex Groups.

When you parent the mesh to the armature, it will create a vertex group with the same name as each deformation bone. You can assign vertices directly to these vertex groups with a weight of 1, or use weight-painting to assign values to them.

I was hoping is was something like that but even if I reveal it in the outline the bones still do not show up.

Is there something else I need to do in the outliner panel?

and thanks for the advice

Hello there!
Your bones are hidden in Pose mode. Go there and press Alt+H (reveal hidden).
In Edit and Pose modes Hotkey H hides vertices and bones.

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You typed it faster than I did. :slight_smile:

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Sorry :sweat_smile: didn’t mean to butt in

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Thank you, this solved it. I could finally see the bones.

Thanks this also helped me. I assigned the collision mesh to the three bones in EDIT MODE that is where one can assign vertex groups.