Hi, I am kind of new to animation so I don’t have really any experience with it but kind of hit a problem.
So I textured and created a door in blender and then created a collision mesh for my door.
I then created an armature with 3 bones and linked that to my door mesh which had 3 separate parts and 3 vertex groups I then animated it using the graph editor.
I was having trouble with the collision mesh so I tried to link the collision mesh to the bones but could not do it. So I then closed the blender file and reopened and now the bones have disappeared
but the animations are still there going through all 180 frames as it still moves all the parts but now the bones have gone what is going on, its like the bones don’t exist anymore I cant see the bones anywhere they don’t show up in time line or action editor. Only can see them in the outliner panel
This is the blend file
blender combine door__v1_3.2.blend (1.9 MB)
Question 1: does anyone have any idea what is going on as to why I cannot see the bones anymore?
Question 2: also how do I add extra mesh to the bones that have already been assigned like linking the bones to the collision mesh.
maybe the armature and the bones have gone and the file has become corrupt.
Any help please would be very helpful, thanks.