Wolfmikey.blend (852 KB) I’m a complete amateur, so excuse if this is completely off the wall. I did searches etc and have not seen any solutions; I suspect I am doing something really basic wrong. The scenario is: Starting with a mesh, I built an armature, then created an animation of a walk cycle. I got it to a decent (amateur) level, but in mucking about with weight painting I did something bad. Not sure what, but from then on whenever I play back the animation, the mesh and the armature are separated. Correspondingly the weights are completely off – what starts out as a wolf looks like a spider in animation.
Thanks in advance for any advice you can give me. I’ve attached my humble effort for perusal.