Im working on a 2D Animation in Blender and made one character so far. Now I’m stuck at making the Armature. I made vector groups for every part of the body and added a armature modifier to the mesh . Then I named all the Bones as the vector groups which is to be controlled. Now if I move a bone the the mesh doesn’t deform 1to1 with the armature, the armature is faster.
Can’t explain it too good, here is a picture of it:
Does anyone know how to fix that?