I have a problem with inserting fliped pose in my armature. I have kept naming convention (foot.l, foot.r; i tried also foot.Left and foot.Rihgt as wel as l.foot and r.foot etc.). Also I tried what was written at QandA at www.blender.nl once, so my skeleton is facing forward, rotation i cleared ect. But still- when I insert fliped positon, armature changes but not in fliped position- bones just rotate little.
Is flip paste functional at all? What I do wrong?
Thanx in advance and sorry for my strange English