I have a manual workflow made up of several scripts that build and pose an armature from an animated mesh. The result is an armature that deforms a mesh into the shape of the animated mesh.
Would anyone else have any use for this?
I have a manual workflow made up of several scripts that build and pose an armature from an animated mesh. The result is an armature that deforms a mesh into the shape of the animated mesh.
Would anyone else have any use for this?
Sure
(The message you have entered is too short. Please lengthen the message to at least 10 characters)
does it add a bone per vertex, like an armature for a shapekey?
Yes, given a vertex or group of vertices you define a joint which is then used to define a bone.
Yes, given a shapkeyed mesh the scripts will pose an armature built with the joints.