When binding my armature to the mesh I get a problem that is that the armature only works on one side on the mesh, and deforms the mesh undesirably on the side it deforms (see video)
When I check the vertex groups, all the bones create groups and have proper weight, but when posing the bones it doesn’t deform on the right side.
I am using a mirror modifier but even when applying it the problem persists.
I have rigged a bit and this a new problem for me, a looked around to trouble shoot but found no real solution, any insights would help.
So far I tried:
-Applying all transform on the mesh
-Double check the suffix .R and .L
-Checked if there were any control deforming
-Exporting the mesh as an FBX and re-importing it
-Checking the vertex box in the mirror modifier
-Create empty groups and painting instead of automatic
-Applying mirror modifier
-Testing in a different Blender build (2.82 and 2.83 Alpha)
Ok actually I remember now. My rig was:
A base rig to which i skinned the mesh to
And a control rig where i did all of my iks and roll bones and whatnots.
My problem was that I had the wrong constrains from my base rig to my control rig.
I gotten a lot better at this over time, to start it took a while to wrap my head arround things like that but now its second nature.
Thanks for the reply! I realized that my problem is not exactly the same as yours but it does seem pretty similar. I created a low poly figure and wanted to learn rigging on him so I loosely followed a Grant Abbitt tutorial and rigged him. The left side works exactly how its expected to but the right side gets deformed strangely when being posed. I uploaded my .blend file to google drive if you can take a look at it that would be awesome thanks! https://drive.google.com/file/d/1_WGDOuGpm3AVgh7rj8eaKhzez-cgzQ7S/view?usp=sharing
The file I uploaded was maybe my 8th attempt at this same figure. I tried as many different methods as I could find online but none seemed to work. I was working in Blender 2.83.4 btw if that matters.
The problem is that the skinning on the right side is not done.
You can look for tutorials about that from Grant Abbit as well:
Hope this helps, rigging is one of those things you don’t get right from the start. I recommend taking notes and going slowly to really learn what is going on.
Thank you I’ll check out the tutorials when I’m home from work. I was just confused because I followed the exact same steps on both sides of the model so I couldn’t understand why it gave different results.