I am trying to make a guy punch in my game by saying when “space” is pressed “play IPO” I have already animated the arm with armatures, but when I put the logic bricks together it doesn’t work. Anybody got a clue whats going on? here is the blend file if needed.
actually I got it to work so ignore the above post. I have a new problem though, actually hitting something, heres the .blend file (just press “p” and then space bar)
actualy, im having the exact same problem in my game.
on mine, it is a robotic arm that moves in-and-out when you press two buttons, but i use a property to move it. i cant find a way to have a child object work in physics, at the moment they act as ghosts, except worse since unlike a real ghost it doesnt even register a colision.
so at the moment, both of our heads are hurting
oh and to clarify step 1, you just make sure that the button in the ipo window is pressed that makes the ipo connected to an action.
also, you can make sure that it shows up in the action window.