Well, I’ve tried and tried but I give up :-?
How do I get my Z-axes to point up on horizontal bones? The default seems to be Z forward, X downward when the armature is built in front view (NUM1)
I can rotate them in pose mode but this transposes them they aren’t rotated in edit mode even if I apply the rotation. I can’t rotate them at all in edit mode.
Recalculate bone angles (CTRL-N) doesn’t fix it.
2.37a and 2.4a2 Mac.