Ok…
I’m fairly new to blender. I’ve 3-D modeled before, but I’ve never skinned, animated, or anything.
I’ve got “BLENDER 2.3 GUIDE”, that official book you can buy from the blender website. The version of blender I’m running is 2.36, and I’m running it in Linux, I believe. My main problem is that there seems to be some subtle details left out throughout the extent of the book, so rather than being able to easily read through the instructions, perform them, and learn, I have to figure out my way around all these minor inconsistencies. First and foremost, if anyone knows; am I using an out-of-date book? Should I get a new book, or switch to the older version of Blender 2.3? I can’t use the CD-Rom that was supposed to come with the book because it got bound into the stitching (some sort of manufacturing problem, and I bought it used so I don’t think I can ask for a new one). Then again, I tried using a windows version of the older 2.3, but it was so bewilderingly different that my Linux blender matched up with it better (hotkeys didn’t even work). I’m probably going on a tangent now, so I’ll get to my main problem.
I’m having trouble with bones/armatures, for posing. I’m pretty sure I know how to create armatures where I want them, and I think I know how to parent them to the model (using “create from closest bones”), but I’m having some really weird trouble with what the book says and what it shows on my screen.
When I create an armature, it goes on wanting to create a bone chain.
The book says to press “ESC” to exit out of this and go on creating armatures. I do this, but I’ve also found that I can “cut off” the bone chain, though, by pressing the left mouse button or the escape key. Bone chain is now cut off.
The book says once I do this to press SPACE again, go to “add”, then “armature”. But when I do this in the exact sequence it tells the thing on screen says “add bones”. The book doesn’t say this. The book says it’s supposed to say “add armature”.
At this point there are two completely different things that can happen, neither of which are what I want.
I can go on adding “bones” (which the book says is supposed to be “armatures”), but when I select them, go to edit mode, name them (something like “R_leg_lo”, “R_leg_hi”, etc), then select the whole model and go to this alternate edit mode (the one where I can edit verticies), the Link and Materials panel reads the bones as being something along the lines of “BONE01”, “BONE02”, “BONE03”. I explicitly named them “R_leg_lo” and “R_leg_hi”, and the book says they’re supposed to show up as I named them. This is really confusing. Also, in the book, where it shows a picture of how things are supposed to look when you name the bones, the bone names read “BO: Arm”, “BO: Leg”, “BO: whatever”. On my screen it reads “BO: Arm”, but then everything else after is like “O: arm” “O: leg” “O: random appendage”. (notice the absence of the “B”; “BO” vs. “O”) The book didn’t mention this. What’s it supposed to signify?
The other thing I can do (that doesn’t work) is when creating armatures, rather than just pressing escape to “cut off” an unneeded bone chain, I’ll exit out of edit mode altogether, go back to object mode, press SPACE to add something, and then it will say “add armature”, like the book says. However when I do this Blender seems to recognize these armatures as completely separate entities. I have to select them individually, one-at-a-time in order to name them. They each read “BO: name”, but they also each have their separate list.
Can someone please help me? -.-
Thanks in advance.
-Anayo