Armatures and the IK flip problem

I know this is old, and there were answers in the old forum. But can anyone tell me how to fix the mesh flipping problem with the foot when you make the leg armature an IK.

I remember it being a rotation of a bone in edit mode, but try as I can, my mesh stays flipped.

Thanks,
SimonK

I think I have it. It’s the rotation of the Track to Bone (but I also made sure my foot bones had ‘z’ axis up, too :wink: )

Is it just my imagination, or do the bones just stay put when trying to rotate them in edit mode? I’m having the same problem as SimonK and can’t figure it out.

Warren