I know there’s a tut about armatures here, and I actually used it to set up an armature system in the first place. But I couldn’t figure out how to use armatures in the game engine from it! It says to put the name of the walkcycle into the action actuator, but I never saw when or how you were supposed to name the walkcycle in the first place! :x
I want my diver guy to move his legs all the time, but only move his arms when you tell him to swim. I also want him to look around every once and awhile. I’ve actually accomplished this before (basically) with simple IPO anim, can this also be achieved with armatures?
%| Oh, there goes PlantPerson again with all his stupid questions. %|