Armaturizing a stickman

Hi, I’m having troubles with getting this mesh rigged. I’m trying to fiddle with the zone of influence for each bone but that is causing undesirable results like sharp edges and indents. How can I get movements like a limb and not seem so clay-like? :confused:


stickman.blend (171 KB)

im not very good with rigging but i know you sometimes need to add extra loopcuts at joints to make things transition smooth

Post the blend. Then I can help.

I attached the file. Hopefully its the right one :o