I have been modeling and texturing an armor from the Kingdom Hearts Series. The armor is a “Heartless” and I find it quite difficult.
I have just made the Head and some more, but it has hands, legs and some details that I still have not completed .-.
Here is my render and the reference image…
Tips? xD
The helmet needs more work. You’re on the right path but you need to work on the side of the head and visor to give it the right look.
Thx for the reply but I dont know how to improve the helmet… I believe I´ll remake it because in edit mode it has a very bad aspect :S
Anyway… i will search for a modeling tutorial, could be the best option.
I love the Kingdom Hearts series. I even made a scene myself and I was going to make the Guard Armor, after failing at sculpting Darkside, but I ended up creating basic shadows instead.
Here is a tutorial on creating hard surface objects with holes in them, I think this would be perfect for the head.
Are you planning on creating the Opposite Armor too?
xD I find the kingdom hearts series very interesting too, in fact I think it has a lot of models and references very usefull for blenders beginners (keyblades, heartless…all in general)
I,ll see the tutorial later, thx!
About the Opposite Armor… Well… First let me finish the normal one :spin: