I know this has been covered before but it is still not working for me.
I have a mesh that I want to repeat along a curve. I have applied fit to curve with no result other than an appropriate number of clones in a straight line. I have applied scale to both the curve and the mesh. I have also tried applying a curve modifier beneath the array modifier. This results in the mesh following the curve but is then distorted by the curve. My goal is to have the mesh object repeat along the curve without distortion.
With the curve modifier, the angle and position of the object is critical, so you may need to edit it to get it aligned as you need to. Good video to watch: https://www.youtube.com/watch?v=7T6Ed2SRwqA
I guess, i remember the therm âCurve Deform modifierââŚ
In any case âsimple but efficient method of deforming a mesh along a curve objectâ is what rtfm says so that this shouldnât be a surprise that Curve modifier deforms something along ;).
Cheat this by increasing complexity.
Thanks for all the info. Ognjen has an interesting solution using dupli-frames with no modifiers. As to the youtube video it is helpful, I have seen it before but happy to look again. I just find it curious that when you use a curve modifier with the array it does not seem to make much difference in terms of result, whether you use fit curve, fit length or fit count. It makes me wonder what good is fit curve. If it worked as expected (painlessly repeating an array along the path of a curve) it would be great, it just doesnât.
As Eppo says, your scale is wrong. On your âfit to curveâ example, ctrl+a set scale, then set your offset to 1.0 exactly. You will see that it fits the curve perfectly. Now, the reason it isnât fitting it perfectly with an offset of 1.5 is that basically, you have shifted the goalposts as it were. Set the offset to 1.540 and it does fit the curve exactly. It depends on if you want it to fit the curve exactly, or you want the offset to be 1.5, you canât have both, unless you alter the length of your curve instead.
YESSSSSS!!! Guys if someone is still having this problem after these replies as I hadâŚI finally found a solution and am very excited to share it âŚ
Make sure
scale is applied (both curve and object)
both the curve and object are at same origin
(And here comes the magicâŚ!!!)
select curve >> go to edit mode and click N to bring up the right tab (Idk itâs name) in that the curve radius wonât be 1 if your object is deforming >> turn it to 1 and TADAAAAâŚ
Everything looks gorgeous I had this problem for centuries happy to finally find a wayâŚif you want to say thank you come to Instagram @devil_on_detailsâŚI am glad to help