Array + follow curve is a great combination for animations, unfortunately is not compatible with Unity3D. I guess the problem is in Unity3D and not in Blender, but I’m just trying to see if there is any way to get a similar result without using the array so I can get what I need.
Single object + follow curve seems to work fine. So I could replicate a ton of objects over the same curve manually, all of them with a common parent but that’s a ton of work.
Any other suggestion / advice / smarter way to do it?