Array Modifier/ Rotation

Hello everyone!
I have an object that rotates about its local axes. I want to apply an array modifier on this object, using a constant offset.
However, as the object rotates the local axes rotate with it, so the direction at which the array modifier is applied keeps rotating as well
Is there a way to apply the array modifier to the rotating object, but in a constant direction independently from the object’s rotation?

Thanks!

I’d do it with dupliverts from the faces of a non-rendering array of planes:

Don’t rotate the planes, rotate the duplivert object.

Thank you for your help bandages!
In case anyone is interested I also found a simple “Duplicate and translate” command followed by Shift+R to work equally well