I am currently trying to break down an object into slices and then reassemble it in stages. This works quite well with planes + a boolean modifier + a solidify modifier.
Unfortunately, I can only get the necessary layers by copying. I have placed a layer every 0.2 height units. I would like to have this done via the array modifier. Unfortunately, it doesn’t work in the Z-level because it has no height.
Is there a more elegant approach here?
My starting point:
The planes without active modifiers:
All modifiers activaed:
skull stages.blend (2.9 MB)