He does some nice breakdowns of fire from ‘next gen’ engines, of, well, the ways game companies have figured out for making really good looking things in a minimal amount of time with a minimal requirement in resources…
Is actually a flat disk with a stretched UV map and (a few) UV scroll(s):
This blog has gone down into my bookmarks folder for future reference, and I think you’ll find some surprising things there.
Actually I realized that I’ve read this blog several times before, but forgot about it, or didn’t go to the main blog (the lego tank tracks and the Homeworld backgrounds were two that I’ve read before).
I’ve been having so much fun with this trying to make some of the tricks work in blender. My best success so far was with (pseudo-volumetric) shaded smoke: