Hello,
I would like to use a vector blur node to have a quicker motion blur on an animated scene but I’m having some artifacts along the sharp edges of my objects.
I am assuming it might come from the way the anti-aliasing is calculated, I remember in 2.7x, using the Blender Renderer, we could tick the full sample option for the anti-aliasing and it usually solved this kind of issue but I can’t find any equivalent parameter in Cycles on Blender 2.80.
I am attaching a picture to demonstrate what I am talking about, it’s just a basic object with two key frames and a vector blur node that uses the vector pass and the depth pass. If someone has an idea about how I am supposed to calculate the anti-aliasing with Cycles when I am doing some compositing or if you know what can cause my problem.
Thanks