Original concept by Max Grecke
I wanted to try the Blender Sculpt Branch version by Pablo Dobarro for sculpting a character. So I made all the process in Blender 2.8 (Sculpting, modeling, retopo, Uvs, shaders, hair and render), except the pose which I used Zbrush and Substance Painter for the textures I used Megascans for the background
Awesome work!
Love it Giulia!!
Was the narrow pupils done on purpose but it is a good piece.
yes! the original concept by Max Grecke was like that
beautiful !!!
although his eyes looks like dragons !!
I featured you on BlenderNation, have a great weekend!
Fantastic!!
I miss the little Z on his cheeks though .
Btw how do you make those hairs from mesh and pikachu’s fur?
Amazing! I really love the style.
Btw, the image is little bit noisy, is it intended to be like that?
I am so amazed by your work Giulia. What I would like to know. How did you create the pants ripples to line up so perfectly and following the line from seam to belt? Thank you
The Pikachu looks funny
Maybe she is looks pillow ?
It’s great work. I liked his hairs. Love it!
yes! I added some noise filter
Nice one! Congratz, Giulia!
You were featured in the ‘Best of Blender Artists 2019’ on BlenderNation, and received the ‘Best of 2019’ badge on Blender Artists
Thank you so much for your contribution, and have a great 2020!