Ash and pikachu

Original concept by Max Grecke
I wanted to try the Blender Sculpt Branch version by Pablo Dobarro for sculpting a character. So I made all the process in Blender 2.8 (Sculpting, modeling, retopo, Uvs, shaders, hair and render), except the pose which I used Zbrush and Substance Painter for the textures I used Megascans for the background

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Awesome work!

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Love it Giulia!!

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Was the narrow pupils done on purpose but it is a good piece.

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yes! the original concept by Max Grecke was like that

beautiful !!!
although his eyes looks like dragons !!

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I featured you on BlenderNation, have a great weekend!

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Fantastic!!
I miss the little Z on his cheeks though :wink:.
Btw how do you make those hairs from mesh and pikachu’s fur?

You’re #featured! :+1:

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Amazing! I really love the style.
Btw, the image is little bit noisy, is it intended to be like that?

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I am so amazed by your work Giulia. What I would like to know. How did you create the pants ripples to line up so perfectly and following the line from seam to belt? Thank you :slight_smile:

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The Pikachu looks funny :smile:

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Maybe she is looks pillow ?

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It’s great work. I liked his hairs. Love it!

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yes! I added some noise filter

Nice one! Congratz, Giulia!