Hi guys, made this model of an assault rife with a holographic sight the other day, for the game engine, and thought I’d post some stills. These are bare-bones renders, just for resolution and anti-aliasing. The face count is 1813.
That is very nice work, great job. I would agree with the scratching up though, an then only one more thing, the first grip that is right by the trigger, it might look that much better if the ribbed grip texture came up maybe slightly higher. Superb work !
Actually, its a SCAR-H, not a SCAR-L. Also, there shouldn’t be rust on the barrel. The RIS is so wrong its not even funny. The Eotech is also wrong as well, look here for refs: http://www.pixagogo.com/2722774636
Here are some refs for a SCAR-L, use them. http://www.pixagogo.com/1792204240
Like the scratches and worn-out look of the rifle, I’m learning to make texture like that on my own model.
And, it should be the SCAR-L, the bending magazine reflects the caliber 5.56x45mm
If this is intended to be seen in first person, make sure you stack detail closest to where it’s viewed from the camera. There’s no real need to have much detail in areas that won’t be seen. This will allow you to make it look really detailed while remaining optimized. I’d say punch up the detail a lot around the sight.