Latest version for 2.79 - Asset Creation Toolset 2.4.1. You can download it from github or gumroad
Direct link: https://github.com/mrven/Blender-Asset-Creation-Toolset/raw/master/Releases/Asset_Creation_Toolset_2_4_1_279.zip
Latest version for 2.79 - Asset Creation Toolset 2.4.1. You can download it from github or gumroad
Direct link: https://github.com/mrven/Blender-Asset-Creation-Toolset/raw/master/Releases/Asset_Creation_Toolset_2_4_1_279.zip
Thank you.
@mrven Hey! Recently started working on collision meshes for my project and discovered an issue. Not sure if itās my doing or just isnāt a feature, but when I have my collision meshes and my main mesh selected, and use the āAll->One FBXā option, it doesnāt center the objects at world origin anymore. Any help is appreciated!
Hi! āAll->One FBXā never aligned the origin point to world origin.
Ahhh okay, thanks for clarifying!
UPDATE Asset Creation Toolset 3.0 (Blender 2.81 ang Higher) (3 May, 2020):
This addon is amazing, thanks for sharing this!
Iām using it on a regular basis at work since Iām working with Unity, it simplifies the process greatly!
Quick question: is there a way to fix orientation in Unity? All my assets end up with a -180Ā° rotation on Y axis.
Thanks! What versions of Addon and Blender, Unity? What export options You use (in Import/Export Tool Panel)?
I tested different export modes with different objects. All Fine, rotation always 0, 0, 0. ACT 3.0, Blender 2.82, Unity 2019.3
Unity 2019.2.15f1
ACT 2.6
Iām exporting using your addon. Is it possible that another addon like better fbx can interfere? Or the standard blender fbx addon?
Why you use old version of ACT? Try use 3.0. If 2.6 has any bugs I will not fix that.
I tried with 3.0 and I have the same problem. Iāll look into other fbx addons if they interfere.
ACT should override any existing FBX parameter from other addons if thatās the case.
This is the transform option of the FBX module in Blender. I tried changing this parameter, it doesnāt affect ACT export.
Would be great to have the same option in ACT.
This is the transform required to maintain orientation in Unity
Also just found this page since I started to doubt the way Iām using directions in Blender.
Thatās what Iām doing so it seems correct on my side.
Is there a way to have a result in unity that is 1:1 from blender, without having to rotate the model in Blender or use a transform, so the addon takes care of everything somehow?
ACT Export Method use Rotating object 90 degrees on the X axis for fixing -90 X Rotation in Unity (Option 2 in the article).
The result is the same as in the article.
Provide access to the axes of change in ACT is very bad idea. Because ACT not ājust change export optionsā.
You can get object axis āLike in Blenderā only with -90 X Rotation in Unity. Because World Axis Direction in this programs is different.
Can you send me the blend file with your object via direct messages? I check that
It seems like the problem lies somewhere else, sorry for taking your time. Iāve been making tests with the same blender export in a different unity scene, and the problem definitely comes from Unity, not Blender.
Your addon is really great, it does everything right! Sorry for the trouble and thanks for your patience.
@mrven
Hello ! I really appreciate your addon ! I mostly used the rename tool and origine tool, but recently had to use the export tool. Itās great but iād have some things to ask for ^^
Could you add an option to export only selected objects ? Also, if an object has an invalid modifier (marked red in the list) i get an error during export. Is there anyway to just ignore that modifier and keep going ?
Thanks
Hello! Thanks for review!
Addon always works ONLY with selected objects. About modifiers - I will test this case and will try fix that in the next update.
Mh thatās weird. I tried to export a set of objects with a cylinder on the side but not selected, and it got exported too as a seperated fbx.
I found the āissueā. If an object is active, but not selected, itās considered as selected. Thatās good to know Thanks anyway