Hello,
for me the obj exporter works, can you try with a more recent build of Blender 2.8 and the addon ? The obj exporter didn’t worked in older builds of Blender 2.8.
Someone has made a video tutorial on how to use glTF in Unity:
Yes, that was causing the error. However the latest download of AssetGen seems to have even less of the original functionality, so maybe I should leave it for a month or two until it’s more complete.
I have made a video, that’s much faster now, there is no ID maps and compositing and it exports a glb or glTF automatically each time the asset is generated:
hola he estado viendo este post y es genial lo que estas haciendo.
y tengo una pregunta, este addon solo funciona con unity o puedo utilizarlo con otro software?
Just for the record a Blender addon/script it will have to be only under the GPL license or else it violates Blender license.
The only way you can license some of the code at different license like MIT will be if that code can work without Blender. But still an addon cannot be MIT licensed.
Like this addon very much. Most of the time I make a high res model and sculpt in Blender. Texture paint it. Convert to LOD with smooth shading. Select each low res model and set vertex/normal/sharp edges automatic then finally export as glb.
The class naming convention will be enforced when they release 2.80 stable, for now it’s just a warning.
Warning: ‘ga.generate’ doesn’t contain ‘PT’ with prefix and suffix
Warning: ‘ga.advanced’ doesn’t contain ‘PT’ with prefix and suffix
Warning: ‘ga.tools’ doesn’t contain ‘PT’ with prefix and suffix
And finally, could you git ignore the pycache folder?
It gets in the way when trying to update your git repo.
I updated again to the latest changes you did on git and found some problems with modifiers and some recent API change related to align view, so here’s a patch to solve them.
Also note that the normal map baking is bugged since several months, the issue is from Blender 2.8’s source code.
I share a side project, Godot Template Collection, a collection of templates to prototype your game faster with pre-made instances like FPS, TPS, IA, interactive elements, every scripts are minimalist and commented to allow you to edit and improve them easily, you can combine it with AssetGen to create your assets faster.