Just one more render from my never ending row of car renders… ^^
This time i tried to focus on the materials, while I think it is one of the most important things which makes a rendered car look real or fake. I have also tried a lot of fancy lighting setup, but ended up using this simple setup consisting of a softbox, an arealamp and an emission plane to light up the front of the car. - Sooo… The modeling isn’t great at all, while I’ve focused on the other things.
ZERO-Compressed version: http://u.cubeupload.com/dan80/14Post06.jpg
For the car paint I focused - yea, I really like that word - a lot on the flakes and made them visible even from a quite far distance. This probably isn’t very realistic, but I really liked the way it looked so I kept them like that.
A close shot at the car paint:
ZERO-Compressed version: http://u.cubeupload.com/dan80/14CloseUpPost01.png
I hope you like it. Feedback and ratings are very welcome.
- Daniel Vesterbæk
***And by the way… Does anybody know how to post zero compressed images? I’m getting sick of BlenderArtists constantly compressing my renders.