Here’s my second blender project. It didn’t turn out exactly how I wanted, but my primary goals were met. With this piece I wanted to practice sculpting details, which I did with the dragon scales. I also wanted to start to learn hard surface modeling, which I did with the ship. I also wanted a full scene instead of a dragon floating in space. I tried a little texture painting as well, but didn’t end up keeping it.
A few of the elements in I got from others that I want to give credit to and thank:
Planet shader from Christopher Fraser https://www.fraserfx.com/planet-shader/
Moonscape from Midge Sinnaeve https://mantissa.xyz/resources
Eye from MaxEdge https://maxedge.gumroad.com/l/geonode…