Based on a drawing by Rachel Bradley
I always make my characters too symmetrical, so this was really fun to make.
Rendered in Cycles:
Concept:
Clay:
Eevee viewport renders:
Based on a drawing by Rachel Bradley
I always make my characters too symmetrical, so this was really fun to make.
Rendered in Cycles:
Concept:
Clay:
Eevee viewport renders:
I wish I could 3D model cartoon characters this well, great work!
Love the clean forms and shapes! What brushes do you use for polishing the shapes to get that sharp and clean look?
Beautiful Work! The lighting technique in combination with your stylized 3d model makes me feel in another world. Keep going!
I block out the shapes using separate objects, then I merge them together with a boolean modifier. That way the clean shapes come out on their own.
If I want to move the already merged mesh, I use the Elastic Grab brush, which has a nicer and softer feel, almost like actual clay. Much better than the very mechanical feel of the standard Grab brush.
Really good proportions, well done!
You could call her Auntie Symmetry.
I featured you on BlenderNation, have a great weekend!
Haha Goofy.