5 days to made this render of a Atheris Hispida snake
Rendered with cycles
wow ,this looks super good! this little guy inspired a lot of fantasy creature out there
Thank you. This guy look like a dragon !!!
He really does look like he could’ve inspired the concept of the Dragon, great work on the scales.
Did you consider using the denoiser at all (at least the built-in one), the fine grain looks like a textbook case for its usage?
I didn’t know about this snake, what a beautiful creature! And beautiful render also, very realistic. Thanks for sharing.
I am disappointed with the new denoiser blender 2.81
He loose details.
Here a comparison :
At left with the denoiser and right whithout
I intentionally added noise to the image to make a photo effect
So the new denoise is better for an animation not for an image
You’re #featured! 
It’s absolutely perfect. I wonder how you did the scales. Separate objects, sculpt? Thank you so much for sharing 
Thank you Bartv
Thank you Mad7, I made scales with separate mesh and add array and curve follow modifiers and apply them at the last. No sculpt in this snake !..
great work. weirt i have this feeling i already saw this somewhere.
You can always tweak the denoiser infuence for the final image in the compositor since you have denoising data.
Thanks a lot LazyVirus. I will try a next time.
Cool! Follow up question. How did you make it so that the scales remained attached to the rest of the body once you started posing it for this shot? Did you just use weight painting and parent objects to get the desired result, or something else? 
That’s absolutely awesome!
Really good accuracy! Congrats!
It would be nice to see an image where the snake is blending very well with the environment . Haha!
Epic!!!
Love it. So much attention to detail.
Congrats!
looks awesome! can you talk about the scales? is it a particle system? how did you manage to control the orientation of the particles to not intersect when the base mesh bends?
Strange that so much detail was removed. I put the rendered image through the denoise and albedo and it looked much better. Did you put the right things in the right places?
How were those scales created? Would love to see some wires.







