I’m learning how to bake multiple objects on to 1 UV map.
I’m having a struggle with something and can’t seem to find the answer anywhere. I realize I’m not doing something right, but I can’t figure it out maybe someone can help!
Here’s my struggle: I set up a simple scene with a rusty/metallic text, and a simple smudged looking floor.
Everything looks good, so I want to combine these two items into 1 UV island, then the problem begins…
To fit both islands into 1 UV, both textures become way to stretch as I shrink the UV islands to fit in the Atlas.
How do I keep the textures from stretching while fitting everything into the Atlas UV?
if anyone has any tutorials or tips, please let me know. I hate UV’s so much because of this:P lol