Isometric atompunk-themed render, made for pwnisher’s (Clint Jones) weekly challenge. Modeled in Blender, postpro with Gimp.
Raw render before post-processing :
Clay render :
Lineart overlay (using lineart modifier) :
Making steps :

Isometric atompunk-themed render, made for pwnisher’s (Clint Jones) weekly challenge. Modeled in Blender, postpro with Gimp.
Raw render before post-processing :
Clay render :
Lineart overlay (using lineart modifier) :
Making steps :

Blast to the past. Great work!
I love it. Very creative.
Thanks, it was a blast too working on it !
Thank you !
Very nice! So curious about the post-processing in this piece, i really like the final effect
Thank you ! The postpro isn’t too complicated actually, just stacked the lineart on top of raw render, then overlay orange/yellow-tinted layer, and add some noise as finishing.
The city of the future today!! Excellent job.
Very cool! Fantastic work, well done! ![]()
City in the future that imagined by people in the past and rendered by someone today, hahah. Thanks !
Thank you ! ![]()
That is very cool!
Thank you ! ![]()
Awesome. Nice colors. Final result with outlines is great. Retro-space atmosphere.
Thank you ! ![]()
Like it. ![]()
Hi, great work. I’m new to blender. Can I ask how do you render the modelling views (the ones without materials or lighting) as images? Thank you.
Thank you ! ![]()
Hi and thanks ! Glad to hear you’ve found Blender ! Do you mean the earlier ones on the making steps?
I’m using Workbench render engine with Matcap lighting, and this is my setting which can be tweaked on the Render Properties panel :
You can then render your scene like usual. Hope this is what you meant ![]()
I featured you on BlenderNation, have a great weekend!