Attaching empty to a bone

I am trying to figure out if there is a way to make either:
Multiple objects be affected by one armature,
Attach empties to individual bones, ie. not the whole armature.

Is this possible? I’m trying to create collision sensors for individual limbs for a game.

  1. Just add a Modifier to each Object and use the same Armature as ‘Object’

  2. Add the Empties, Goto Pose mode, Select the relevant Empty and Shft-Select the Bone, Ctrl-P “to Bone”.


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Thank you very much, Fligh %<!!! I feel dumb now…

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