Hi all! I’ve been using Blender for about 2 years for modeling, but I’m rather new to animation. I’ve had lots of success with simple rigs, but as things get more complex, I’m running into some problems. I am sure it’s something crazy simple, but I can’t figure out why my mesh is deforming at different levels.
For this model, I used simple hair cards to create poly hair. I joined the hair cards to the head mesh with Ctrl-J, then created an armature. I parented the mesh to the armature with automatic weights. Then I went through and checked the weights/weight painted all parts of the head to be 100% under control of the headbone.
However, when I rotate the headbone, the base-mesh pops through the hair card……so it looks terrible. I’ve been searching for a solution and found a bunch of different things to fix it but nothing is working, such as;
a.) Make sure its weight painted correctly – which it is. All hair cards and the entire head is at 100%, red and assigned to the head-bone.
b.) Make sure to apply scale – All scales on the head mesh and eyes are at 1.
c.) Reset the armature by separating by loose parts, then parenting the armature, then deselect the armature and rejoin all parts. I tried this suggestion, but it didn’t work either.
d.) Separate by loose parts and parent the separate parts to the headbone – also didn’t work
e.) Reset all origins – All are centered to mass
f.) Check normals – All are facing the appropriate direction on the hair cards.
Any other ideas on how to fix it?